U n r e a l T o u r n a m e n t R e m a k e U E 5.3

- How many days will you survive in this apocalypse?

-HDRP: Realtime Lighing & Shadows, Physically Based Sky, Volumetric Fog, and many more cool effects.

-Realistic Day Night Cycle: Sun and moon rises and sets, moving clouds, moon changes and stars fall every night.

-Immersive First-Person Full Body Character Controller: Inverse Kinematics for upper body actions.
Fists, melee weapons and ranged weapon (bow & arrow).
Ability to push objects around. Walking, running, crouching and jumping with the ability to go on top of buildings freely.
Walking or crouching gives you the chance of sneaking past zombies without alerting them.

-Immersive UI Design: Smart Watch to check health, hunger, thirst, time and calendar. Also a radar showing zombies and item locations.

-Inventory Slots are located on player's lower body, you need to look down to manage your remaining arrows and weapon durability.

-State Machine, Navigation Mesh and multiple Animations to give life to 20+ different types of Zombies; with many states including the ability to feed on bodies they locate on the road to replenish their lifes and continue what they were doing. Sates; idle, wander, chase, alerted, attack and feed with random variations.

-Headshot with an arrow terminates Zombies, torso hits reduce half of their hp and other body parts are less effected from other attacks.
They have a chance to drop items upon their death.

-Zombies mostly spawns at night, one doesn't forget to use the Flash Light. Items also spawns twice a day at random locations around the map.

-Ability to take the arrows back from zombies and surfaces when they are stuck and reuse them.

-GameObject Pooling System for less garbage collection and custom loops for optimization.

-Intel 4core I7 CPU and GTX 1080TI achieves 80-120 fps while handling 250+ zombies all around the map.
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev
HamCor Games 1HP Unity HDRP GameDev

1HP First-Person Survival Unity 2019.4 HDRP

 FootPong - Unity

2D Top-Down 1v1 Local Multiplayer Soccer

FootPong @ hamcorgames.itch.io/footpong
FootPong @ hamcorgames.itch.io/footpong

Animated Intro, Credits and Menus with Music & SFX Randomly Generated Field Tiles and Supporters Various Player and Supporter Animations GoalCondition triggers random cheer animations Physics2D based ball handling and shooting            Player Names and Score Limit can be set before match  

Music & SFX levels can be saved and loaded

Quotes
Quotes
Quotes
Quotes
Quotes
Quotes
Quotes
Quotes
Somebody Feed Pickle
Somebody Feed Pickle

 Somebody Feed Pickle

2D Infinite Runner Platformer             Unity 2019.4 URP 2D-Lights - WebGL

Press SPACE to make Pickle jump and eat fruits to collect points, and collect hearts for more lives.

Be aware of the spikes in front of platforms, lava ditch and giant spinners on the left.

Lightest game I've ever made, just under 8MBs. Built in 5 days. Can run on anything.

Utilized Pooling, Sprite Atlases and used just a single Material, with 2D Lights max 50 draw calls.

Used custom update loops to change sprites in different states, instead of using the Animator Component.

Somebody Feed Pickle
Somebody Feed Pickle

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