-Immersive UI Design: Smart Watch to check health, hunger, thirst, time and calendar. Also a radar showing zombies and item locations.
-Inventory Slots are located on player's lower body, you need to look down to manage your remaining arrows and weapon durability.
-State Machine, Navigation Mesh and multiple Animations to give life to 20+ different types of Zombies; with many states including the ability to feed on bodies they locate on the road to replenish their lifes and continue what they were doing. Sates; idle, wander, chase, alerted, attack and feed with random variations.
-Zombies mostly spawns at night, one doesn't forget to use the Flash Light. Items also spawns twice a day at random locations around the map.
-Ability to take the arrows back from zombies and surfaces when they are stuck and reuse them.
1HP First-Person Survival Unity 2019.4 HDRP
FootPong - Unity
2D Top-Down 1v1 Local Multiplayer Soccer
Animated Intro, Credits and Menus with Music & SFX Randomly Generated Field Tiles and Supporters Various Player and Supporter Animations GoalCondition triggers random cheer animations Physics2D based ball handling and shooting Player Names and Score Limit can be set before match
Music & SFX levels can be saved and loaded
Somebody Feed Pickle
2D Infinite Runner Platformer Unity 2019.4 URP 2D-Lights - WebGL
Press SPACE to make Pickle jump and eat fruits to collect points, and collect hearts for more lives.
Be aware of the spikes in front of platforms, lava ditch and giant spinners on the left.
Lightest game I've ever made, just under 8MBs. Built in 5 days. Can run on anything.
Utilized Pooling, Sprite Atlases and used just a single Material, with 2D Lights max 50 draw calls.
Used custom update loops to change sprites in different states, instead of using the Animator Component.